520 lines
18 KiB
C++
520 lines
18 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Desolace
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SD%Complete: 100
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SDComment: Quest support: 5561
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SDCategory: Desolace
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EndScriptData */
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/* ContentData
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npc_aged_dying_ancient_kodo
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EndContentData */
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#include "CreatureScript.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "ScriptedGossip.h"
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#include "SpellInfo.h"
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// Ours
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enum Caravan
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{
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QUEST_BODYGUARD_FOR_HIRE = 5821,
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QUEST_GIZELTON_CARAVAN = 5943,
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EVENT_RESUME_PATH = 1,
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EVENT_WAIT_FOR_ASSIST = 2,
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EVENT_RESTART_ESCORT = 3,
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NPC_CORK_GIZELTON = 11625,
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NPC_RIGGER_GIZELTON = 11626,
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NPC_CARAVAN_KODO = 11564,
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NPC_VENDOR_TRON = 12245,
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NPC_SUPER_SELLER = 12246,
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SAY_CARAVAN_LEAVE = 0,
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SAY_CARAVAN_HIRE = 1,
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MAX_CARAVAN_SUMMONS = 3,
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TIME_SHOP_STOP = 10 * MINUTE * IN_MILLISECONDS,
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TIME_HIRE_STOP = 4 * MINUTE * IN_MILLISECONDS,
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// Ambush
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NPC_KOLKAR_WAYLAYER = 12976,
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NPC_KOLKAR_AMBUSHER = 12977,
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NPC_LESSER_INFERNAL = 4676,
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NPC_DOOMWARDER = 4677,
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NPC_NETHER = 4684,
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};
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class npc_cork_gizelton : public CreatureScript
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{
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public:
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npc_cork_gizelton() : CreatureScript("npc_cork_gizelton") { }
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
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{
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if (quest->GetQuestId() == QUEST_BODYGUARD_FOR_HIRE)
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creature->AI()->SetGUID(player->GetGUID(), player->GetFaction());
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_cork_gizeltonAI(creature);
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}
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struct npc_cork_gizeltonAI : public npc_escortAI
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{
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npc_cork_gizeltonAI(Creature* creature) : npc_escortAI(creature)
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{
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}
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EventMap events;
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ObjectGuid summons[MAX_CARAVAN_SUMMONS];
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bool headNorth;
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ObjectGuid _playerGUID;
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uint32 _faction;
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void Initialize()
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{
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_faction = 35;
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headNorth = true;
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me->setActive(true);
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events.ScheduleEvent(EVENT_RESTART_ESCORT, 0ms);
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}
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void JustRespawned() override
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{
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npc_escortAI::JustRespawned();
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Initialize();
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}
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void InitializeAI() override
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{
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npc_escortAI::InitializeAI();
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Initialize();
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}
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void JustDied(Unit* killer) override
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{
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RemoveSummons();
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npc_escortAI::JustDied(killer);
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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SummonsFollow();
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ImmuneFlagSet(false, 35);
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npc_escortAI::EnterEvadeMode(why);
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}
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void CheckPlayer()
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{
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if (_playerGUID)
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if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
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if (me->IsWithinDist(player, 60.0f))
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return;
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_playerGUID.Clear();
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_faction = 35;
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ImmuneFlagSet(false, _faction);
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}
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void SetGUID(ObjectGuid playerGUID, int32 faction) override
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{
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_playerGUID = playerGUID;
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_faction = faction;
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SetEscortPaused(false);
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if (Creature* active = !headNorth ? me : ObjectAccessor::GetCreature(*me, summons[0]))
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active->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
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events.CancelEvent(EVENT_WAIT_FOR_ASSIST);
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}
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void SetData(uint32 field, uint32 data) override
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{
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if (field == 1 && data == 1)
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if (Player* player = me->SelectNearestPlayer(50.0f))
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SetGUID(player->GetGUID(), player->GetFaction());
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}
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bool CheckCaravan()
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{
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for (uint8 i = 0; i < MAX_CARAVAN_SUMMONS; ++i)
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{
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if (!summons[i])
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{
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SummonHelpers();
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return false;
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}
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Creature* summon = ObjectAccessor::GetCreature(*me, summons[i]);
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if (!summon || me->GetDistance2d(summon) > 25.0f)
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{
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SummonHelpers();
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return false;
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}
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}
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return true;
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}
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void RemoveSummons()
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{
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for (uint8 i = 0; i < MAX_CARAVAN_SUMMONS; ++i)
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{
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if (Creature* summon = ObjectAccessor::GetCreature(*me, summons[i]))
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summon->DespawnOrUnsummon();
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summons[i].Clear();
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}
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}
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void SummonHelpers()
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{
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RemoveSummons();
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me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
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if (Creature* cr = me->SummonCreature(NPC_RIGGER_GIZELTON, *me))
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{
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cr->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
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summons[0] = cr->GetGUID();
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}
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if (Creature* cr = me->SummonCreature(NPC_CARAVAN_KODO, *me))
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{
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summons[1] = cr->GetGUID();
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}
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if (Creature* cr = me->SummonCreature(NPC_CARAVAN_KODO, *me))
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{
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summons[2] = cr->GetGUID();
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}
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SummonsFollow();
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}
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void SummonedCreatureDies(Creature* creature, Unit*) override
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{
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if (creature->GetGUID() == summons[0])
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summons[0].Clear();
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else if (creature->GetGUID() == summons[1])
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summons[1].Clear();
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else if (creature->GetGUID() == summons[2])
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summons[2].Clear();
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}
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void SummonedCreatureDespawn(Creature* creature) override
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{
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if (creature->GetGUID() == summons[0])
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summons[0].Clear();
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else if (creature->GetGUID() == summons[1])
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summons[1].Clear();
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else if (creature->GetGUID() == summons[2])
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summons[2].Clear();
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}
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void SummonsFollow()
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{
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float dist = 1.0f;
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for (uint8 i = 0; i < MAX_CARAVAN_SUMMONS; ++i)
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if (Creature* summon = ObjectAccessor::GetCreature(*me, summons[i]))
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{
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summon->GetMotionMaster()->Clear(false);
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summon->StopMoving();
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summon->GetMotionMaster()->MoveFollow(me, dist, M_PI, MOTION_SLOT_ACTIVE);
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dist += (i == 1 ? 9.5f : 3.0f);
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}
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}
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void RelocateSummons()
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{
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for (uint8 i = 0; i < MAX_CARAVAN_SUMMONS; ++i)
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if (Creature* summon = ObjectAccessor::GetCreature(*me, summons[i]))
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summon->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
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}
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void ImmuneFlagSet(bool remove, uint32 faction)
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{
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for (uint8 i = 0; i < MAX_CARAVAN_SUMMONS; ++i)
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if (Creature* summon = ObjectAccessor::GetCreature(*me, summons[i]))
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{
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summon->SetFaction(faction);
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if (remove)
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summon->SetImmuneToNPC(false);
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else
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summon->SetImmuneToNPC(true);
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}
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if (remove)
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me->SetImmuneToNPC(false);
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else
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me->SetImmuneToNPC(true);
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me->SetFaction(faction);
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}
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void WaypointReached(uint32 waypointId) override
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{
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RelocateSummons();
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switch (waypointId)
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{
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// Finished north path
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case 52:
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me->SummonCreature(NPC_VENDOR_TRON, -694.61f, 1460.7f, 90.794f, 2.4f, TEMPSUMMON_TIMED_DESPAWN, TIME_SHOP_STOP + 15 * IN_MILLISECONDS);
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SetEscortPaused(true);
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events.ScheduleEvent(EVENT_RESUME_PATH, TIME_SHOP_STOP);
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CheckCaravan();
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break;
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// Finished south path
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case 193:
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me->SummonCreature(NPC_SUPER_SELLER, -1905.5f, 2463.3f, 61.52f, 5.87f, TEMPSUMMON_TIMED_DESPAWN, TIME_SHOP_STOP + 15 * IN_MILLISECONDS);
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SetEscortPaused(true);
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events.ScheduleEvent(EVENT_RESUME_PATH, TIME_SHOP_STOP);
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CheckCaravan();
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break;
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// North -> South - hire
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case 77:
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SetEscortPaused(true);
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me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
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Talk(SAY_CARAVAN_HIRE);
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events.ScheduleEvent(EVENT_WAIT_FOR_ASSIST, TIME_HIRE_STOP);
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break;
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// Sout -> North - hire
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case 208:
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SetEscortPaused(true);
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if (Creature* rigger = ObjectAccessor::GetCreature(*me, summons[0]))
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{
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rigger->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
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rigger->AI()->Talk(SAY_CARAVAN_HIRE);
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}
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events.ScheduleEvent(EVENT_WAIT_FOR_ASSIST, TIME_HIRE_STOP);
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break;
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// North -> South - complete
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case 103:
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if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
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{
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if (CheckCaravan())
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player->GroupEventHappens(QUEST_BODYGUARD_FOR_HIRE, player);
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else
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player->FailQuest(QUEST_BODYGUARD_FOR_HIRE);
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}
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_playerGUID.Clear();
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CheckPlayer();
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break;
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// South -> North - complete
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case 235:
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if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
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{
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if (CheckCaravan())
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player->GroupEventHappens(QUEST_GIZELTON_CARAVAN, player);
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else
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player->FailQuest(QUEST_GIZELTON_CARAVAN);
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}
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_playerGUID.Clear();
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CheckPlayer();
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break;
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// North -> South - spawn attackers
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case 83:
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case 93:
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case 100:
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{
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if (!_playerGUID)
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return;
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ImmuneFlagSet(true, _faction);
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Creature* cr = nullptr;
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for (uint8 i = 0; i < 4; ++i)
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{
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float o = (i * M_PI / 2) + (M_PI / 4);
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float x = me->GetPositionX() + cos(o) * 15.0f;
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float y = me->GetPositionY() + std::sin(o) * 15.0f;
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if ((cr = me->SummonCreature((i % 2 == 0 ? NPC_KOLKAR_WAYLAYER : NPC_KOLKAR_AMBUSHER),
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x, y, me->GetMap()->GetHeight(x, y, MAX_HEIGHT), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000)))
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cr->AI()->AttackStart(me);
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}
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if (cr)
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{
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AttackStart(cr);
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me->CallForHelp(50.0f);
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}
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break;
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}
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// South -> North - spawn attackers
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case 221:
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case 228:
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case 233:
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{
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if (!_playerGUID)
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return;
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ImmuneFlagSet(true, _faction);
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Creature* cr = nullptr;
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for (uint8 i = 0; i < 3; ++i)
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{
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float o = i * 2 * M_PI / 3;
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float x = me->GetPositionX() + cos(o) * 10.0f;
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float y = me->GetPositionY() + std::sin(o) * 10.0f;
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uint32 entry = NPC_LESSER_INFERNAL;
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if (i)
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entry = i == 1 ? NPC_DOOMWARDER : NPC_NETHER;
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if ((cr = me->SummonCreature(entry, x, y, me->GetMap()->GetHeight(x, y, MAX_HEIGHT), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000)))
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cr->AI()->AttackStart(me);
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}
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if (cr)
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{
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AttackStart(cr);
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me->CallForHelp(50.0f);
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}
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break;
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}
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case 282:
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events.ScheduleEvent(EVENT_RESTART_ESCORT, 1s);
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break;
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}
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}
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void UpdateEscortAI(uint32 diff) override
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{
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events.Update(diff);
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switch (events.ExecuteEvent())
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{
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case EVENT_RESUME_PATH:
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SetEscortPaused(false);
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if (Creature* talker = headNorth ? me : ObjectAccessor::GetCreature(*me, summons[0]))
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talker->AI()->Talk(SAY_CARAVAN_LEAVE);
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headNorth = !headNorth;
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break;
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case EVENT_WAIT_FOR_ASSIST:
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SetEscortPaused(false);
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if (Creature* active = !headNorth ? me : ObjectAccessor::GetCreature(*me, summons[0]))
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active->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
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break;
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case EVENT_RESTART_ESCORT:
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CheckCaravan();
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SetDespawnAtEnd(false);
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Start(true, true, ObjectGuid::Empty, 0, false, false, true);
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break;
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}
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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};
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};
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// Theirs
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enum DyingKodo
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{
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SAY_SMEED_HOME = 0,
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QUEST_KODO = 5561,
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NPC_TEXT_KODO = 4449, // MenuID 3650
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NPC_SMEED = 11596,
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NPC_AGED_KODO = 4700,
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NPC_DYING_KODO = 4701,
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NPC_ANCIENT_KODO = 4702,
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NPC_TAMED_KODO = 11627,
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SPELL_KODO_KOMBO_ITEM = 18153,
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SPELL_KODO_KOMBO_PLAYER_BUFF = 18172,
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SPELL_KODO_KOMBO_DESPAWN_BUFF = 18377,
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SPELL_KODO_KOMBO_GOSSIP = 18362
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};
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class npc_aged_dying_ancient_kodo : public CreatureScript
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{
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public:
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npc_aged_dying_ancient_kodo() : CreatureScript("npc_aged_dying_ancient_kodo") { }
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struct npc_aged_dying_ancient_kodoAI : public ScriptedAI
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{
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npc_aged_dying_ancient_kodoAI(Creature* creature) : ScriptedAI(creature) {}
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void JustRespawned() override
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{
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me->UpdateEntry(RAND(NPC_AGED_KODO, NPC_DYING_KODO, NPC_ANCIENT_KODO), nullptr, false);
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (who->GetEntry() == NPC_SMEED && me->IsWithinDistInMap(who, 10.0f) && !me->HasAura(SPELL_KODO_KOMBO_GOSSIP))
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{
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me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
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me->GetMotionMaster()->Clear();
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me->GetMotionMaster()->MoveIdle();
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DoCast(me, SPELL_KODO_KOMBO_GOSSIP, true);
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if (Creature* smeed = who->ToCreature())
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smeed->AI()->Talk(SAY_SMEED_HOME);
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}
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}
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void SpellHit(Unit* caster, SpellInfo const* spell) override
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{
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if (spell->Id == SPELL_KODO_KOMBO_ITEM)
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{
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if (!(caster->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) || me->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
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&& (me->GetEntry() == NPC_AGED_KODO || me->GetEntry() == NPC_DYING_KODO || me->GetEntry() == NPC_ANCIENT_KODO))
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{
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me->UpdateEntry(NPC_TAMED_KODO, nullptr, false);
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EnterEvadeMode();
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me->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, me->GetFollowAngle());
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caster->CastSpell(caster, SPELL_KODO_KOMBO_PLAYER_BUFF, true);
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DoCast(me, SPELL_KODO_KOMBO_DESPAWN_BUFF, true);
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}
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}
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else if (spell->Id == SPELL_KODO_KOMBO_GOSSIP)
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{
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me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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me->DespawnOrUnsummon(60000);
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}
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}
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};
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (player->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) && creature->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
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{
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player->TalkedToCreature(creature->GetEntry(), ObjectGuid::Empty);
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player->RemoveAurasDueToSpell(SPELL_KODO_KOMBO_PLAYER_BUFF);
|
|
}
|
|
|
|
SendGossipMenuFor(player, NPC_TEXT_KODO, creature->GetGUID());
|
|
return true;
|
|
}
|
|
|
|
CreatureAI* GetAI(Creature* creature) const override
|
|
{
|
|
return new npc_aged_dying_ancient_kodoAI(creature);
|
|
}
|
|
};
|
|
|
|
void AddSC_desolace()
|
|
{
|
|
// Ours
|
|
new npc_cork_gizelton();
|
|
|
|
// Theirs
|
|
new npc_aged_dying_ancient_kodo();
|
|
}
|