EverWrath/src/server/scripts/OutdoorPvP
sudlud e447351b0f
fix(Core/Creature): Remove automated z spawn correction (#18200)
* fix(Core/Creature): Remove automated z spawn correction

* comment out unused parameter

* remove gridLoad parameter from Creature::LoadCreatureFromDB()
2024-01-21 07:33:00 -03:00
..
outdoorpvp_script_loader.cpp feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
OutdoorPvPEP.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
OutdoorPvPEP.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
OutdoorPvPGH.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
OutdoorPvPGH.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
OutdoorPvPHP.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
OutdoorPvPHP.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
OutdoorPvPNA.cpp fix(Core/Creature): Remove automated z spawn correction (#18200) 2024-01-21 07:33:00 -03:00
OutdoorPvPNA.h fix(CORE/OPvP): Halaa Mechanics not working properly (#15634) 2024-01-14 14:00:53 -03:00
OutdoorPvPSI.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
OutdoorPvPSI.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
OutdoorPvPTF.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
OutdoorPvPTF.h feat(Core/Scripts): Spirit towers reset to neutral 6 hours after capture and save WorldState (#11030) 2022-03-27 01:28:41 -03:00
OutdoorPvPZM.cpp refactor(Scripts): remove useless includes (#18004) 2023-12-22 18:41:28 +01:00
OutdoorPvPZM.h refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00