EverWrath/src/server/scripts/EasternKingdoms
daobashun e1692ae5b6
fix(scripts/npc_calvin_montague): Convert to SAI, Add emotes when completing quests (#18087)
* Magic uses sniffing IDs
Use the sniffer timer and factions

* Wait 3 minutes if the mission fails

* 1. When a task fails, it enters passive mode
2. Add 'quest_details' data to the database

* Remove spaces

* Delete blank lines

* Modify the code as required

* Update src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Remove curly braces

* Change the name of a private member variable

* Move the c ++ script to smart script

* Delete the C++ script
Re-add the deleted quest_details data

* del blank lines

* Delete the C++ script file

* Modify the annotation
Return to the home pointset phase to 0
Return to the home point to allow the SAI phase reset

* Remove spaces

* Delete functions that are not in use

* Update rev_1704025138911597700.sql

* fix merge error - delete zone file

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2024-08-28 21:05:40 +02:00
..
AlteracValley fix(Scripts/AlteracValley): Balinda Stoneheart (#17933) 2023-12-03 10:35:44 -03:00
BlackrockMountain refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
Deadmines refactor(Core/GameObject): Move the GameObject state save handling to… (#18080) 2024-01-01 01:51:33 -03:00
Gnomeregan fix(Server): remove double blank lines at the end of several files (#19735) 2024-08-25 07:21:14 -03:00
Karazhan refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
MagistersTerrace refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
ScarletEnclave refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
ScarletMonastery fix(Scripts/ScarletMonastery): Prevent Whitemane from dying before resurrecting Mograine (#18082) 2023-12-30 12:47:02 -03:00
Scholomance fix(Server): remove double blank lines at the end of several files (#19735) 2024-08-25 07:21:14 -03:00
ShadowfangKeep fix(Server): remove double blank lines at the end of several files (#19735) 2024-08-25 07:21:14 -03:00
Stratholme refactor(Scripts): remove unused imports (#19503) 2024-07-29 14:44:52 -03:00
SunkenTemple fix(Server): remove double blank lines at the end of several files (#19735) 2024-08-25 07:21:14 -03:00
SunwellPlateau refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
TheStockade feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
Uldaman fix(Server): remove double blank lines at the end of several files (#19735) 2024-08-25 07:21:14 -03:00
ZulAman refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
ZulGurub refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
eastern_kingdoms_script_loader.cpp fix(scripts/npc_calvin_montague): Convert to SAI, Add emotes when completing quests (#18087) 2024-08-28 21:05:40 +02:00
zone_arathi_highlands.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
zone_blasted_lands.cpp refactor(Scripts/EasternKingdoms): RegisterSpellScript macro (#19241) 2024-07-01 23:28:03 +02:00
zone_burning_steppes.cpp chore(Scripts/EK): remove useless includes (#18075) 2023-12-28 16:15:16 -03:00
zone_duskwood.cpp refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
zone_eastern_plaguelands.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
zone_elwynn_forest.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
zone_eversong_woods.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
zone_ghostlands.cpp chore(Scripts/EK): remove useless includes (#18075) 2023-12-28 16:15:16 -03:00
zone_hinterlands.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
zone_isle_of_queldanas.cpp refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
zone_redridge_mountains.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
zone_silverpine_forest.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
zone_stormwind_city.cpp refactor(Scripts/EasternKingdoms): remove unused imports (#19457) 2024-07-23 08:56:46 -03:00
zone_undercity.cpp refactor(Scripts/EasternKingdoms): remove unused imports (#19457) 2024-07-23 08:56:46 -03:00
zone_western_plaguelands.cpp fix(Core/Creature): Prevent combat movement disabled creatures from r… (#18428) 2024-02-27 10:11:39 -03:00
zone_westfall.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
zone_wetlands.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00