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fdc81f3be0
EverWrath
/
src
/
server
/
game
/
Entities
/
Unit
History
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Andrew
5369aec3c9
fix(Core/SAI): Force SMC creatures to resume chasing victims once in… (
#22581
)
2025-08-12 14:31:08 -03:00
..
CharmInfo.cpp
feat(Core/Player): implement Spell Queue (
#20797
)
2024-12-12 11:59:52 +01:00
CharmInfo.h
feat(Core/Player): implement Spell Queue (
#20797
)
2024-12-12 11:59:52 +01:00
enuminfo_Unit.cpp
refactor(src/common): remove unused imports (
#19506
)
2024-07-30 20:06:46 -03:00
StatSystem.cpp
fix(Core/Items): count stats programatically instead of manually set (
#22564
)
2025-08-01 10:36:01 -03:00
Unit.cpp
fix(Core/SAI): Force SMC creatures to resume chasing victims once in… (
#22581
)
2025-08-12 14:31:08 -03:00
Unit.h
feat(Core/Grids): Remove WorldObject separation in grid containers (
#22595
)
2025-08-09 06:36:24 +02:00
UnitDefines.h
chore(Core/Unit): Correct typo of
Controlled
. (
#22260
)
2025-06-03 08:56:44 +02:00
UnitUtils.h
refactor(Core/Entities): Cleanup Unit header file (
#19622
)
2024-08-15 05:12:44 -03:00