fixed corpses being marked as looted before they are fully looted
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1 changed files with 4 additions and 4 deletions
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@ -344,10 +344,10 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
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// Xinef: Buggs client? (Opening loot after closing)
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//if (loot->isLooted())
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{
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loot->clear();
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corpse->RemoveFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE);
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}
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//{
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// loot->clear();
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// corpse->RemoveFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE);
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//}
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}
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else if (lguid.IsItem())
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{
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