Commit graph

50 commits

Author SHA1 Message Date
Benjamin Jackson
00e35a201e
fix(Core/AI): Reduce movement leash extension interval. (#19923)
* Init.

* Use GetGameTime() instead of system call.

Co-Authored-By: Anton Popovichenko <walkline.ua@gmail.com>

* Update leash timer if rooted.

* Remove unnecessary checks, add extension for fanning.

More parity with VMaNGOS implementation.

---------

Co-authored-by: Anton Popovichenko <walkline.ua@gmail.com>
2024-09-11 03:25:32 -03:00
天鹿
fafd351e44
fix(Core/AI): creature leashing behavior. (#19897)
* Update Unit.cpp

* Update TargetedMovementGenerator.cpp

* Update Unit.cpp

* Update Unit.cpp
2024-09-09 07:07:11 -03:00
Benjamin Jackson
bf18b9bdfb
fix(Core/AI): Improve creature leashing behavior. (#19751)
* Init.

https: //github.com/vmangos/core/commit/7d2f1e2923734ea1b983eeaa0208cfd158d4af02
Co-Authored-By: ratkosrb <35845488+ratkosrb@users.noreply.github.com>

* Hackfix for pets.

* Whoops.

* Correct evade uses.

* Conflict.

* Actually fix grace timer.

* Add visibility distance check.

Creatures should always fail combat checks in the open world if they're outside of visibility distance, might not be the case for worldbosses.

---------

Co-authored-by: ratkosrb <35845488+ratkosrb@users.noreply.github.com>
2024-09-03 21:08:56 +02:00
Benjamin Jackson
1edac37ac3
refactor(Core): Make more use of helpers. (#19835)
* Init.

* Reword.

* Update codestyle script.

Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Add gameobject type ID check, reorder checks.

* Add helper/codestyle check for unit type.

* `IsUnit()` -> `IsCreature()`

* Add `IsUnit()` method.

* Use type mask.

https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>

* Replace instances of `isType` with `IsUnit`.

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
2024-09-03 14:41:31 -03:00
Grimdhex
643362d697
refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
Tereneckla
e44e8fe109
fix (Core/Movement) Allow MoveFollow to not inherit walkstate of the target to fix Enchanted Elemental speed (#19498)
* MoveFollow with own walkstate

* switch
2024-07-29 08:30:42 -03:00
Jelle Meeus
0d977c986e
fix(Core/SmartAI): add prevent almost infinite spinning of mutual target to pets (#19090)
fix(Core/SmartAI)petspin
2024-06-19 21:13:34 -03:00
Anton Popovichenko
b90136d80d
fix(Core/Pet): Fix pets chasing when pet and target spins uncontrollable (#18798) 2024-04-24 16:25:37 -03:00
AG
8f127f9e21
Fix combat movement (#18026)
* Improve combat movement

 - Removed a bunch of logic related to another attempt at fixing combat movement.
- Removed SMART_ACTION_SET_CASTER_COMBAT_DIST and updated smarts scripts accordingly.
- Cherry-picked 7fb7432620
- Cherry-picked 63a6e1e048

Co-Authored-By: Ludovic Barbier <ludovic.barbier03@gmail.com>
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>

* Some more cleanup + fix sql

* More fixes to caster chase/combat movement + some cherry picks because why not

- Fix casters always trying to chase to melee range
- Fix casters another case of casters sometimes walking back instead of stopping
- Cleaned up some code
- Cherry picked ca25e8d019
- Cherry picked 96b289cadb

Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>

* Added parentheses

* Fixed caster combat movement when target is rooted

- Made a few adjustments to chase range and stuff, but nothing set in stone.

* convert uint to int

---------

Co-authored-by: Ludovic Barbier <ludovic.barbier03@gmail.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
2024-01-03 09:56:24 +01:00
AG
f7d7c4feb7
fix(Core/Creature): Improve chase movement (#17557)
* Update TargetedMovementGenerator.cpp

* Adding Ovahlord as co-author

TIL: you can assign multiple authors to a commit 😛
Co-Authored-By: Ovahlord <18347559+ovahlord@users.noreply.github.com>

* Remove unused variable

* Undo some changes

---------

Co-authored-by: Ovahlord <18347559+ovahlord@users.noreply.github.com>
2023-11-26 17:09:24 +01:00
wenzuowei
ee154036bd
fix(Core/Movement) Smoother movement of hunter pets when following players (#16796)
* Pets follow the player at the player's speed

* More accurate distance measurement
2023-08-06 03:19:23 +02:00
UltraNix
3d5ec682c0
fix(Core/Movement): Updated creature pet's follow movement. (#15360) 2023-03-13 08:14:40 -03:00
UltraNix
0f4e8f07ff
fix(Core/Movement): Falling/Jumping/Knockback effects should not make… (#14044)
fix(Core/Movement): Falling/Jumping/Knockback effects should not make mobs to evade.
2022-12-11 03:55:20 +01:00
UltraNix
5338117e0d
fix(Core/Movement): Fixed mobs evading attacks in case of incompleted… (#13519)
fix(Core/Movement): Fixed mobs evading attacks in case of incompleted movement paths.

Fixes #12339
Fixes #13156
2022-10-27 05:23:05 -03:00
UltraNix
801e68b1dd
fix(Core/Creatures): Added new AI function OnTeleportUnreacheablePlayer to teleport all unreachable players. (#12193)
* fix(Core/Creatures): Implemented CREATURE_FLAG_EXTRA_TELEPORT_UNREACHABLE_PLAYERS.

Fixed #11750

* Update.

* Update.

* Update.
2022-07-24 13:10:41 -03:00
UltraNix
43db8a6d13
fix(Core/Movement): Improved pet's follow movement. (#11585)
Fixes #9254
2022-05-01 07:01:10 +02:00
Kitzunu
856aed6fc6
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227) 2022-03-30 07:59:42 -03:00
Kitzunu
cb7e355291
refactor(Core/Misc): sin() to std::sin() (#9795) 2022-01-06 19:29:40 +01:00
acidmanifesto
2d4e17fd16
refactor(Core/Creature): Remove Inhabit Type (#9272)
This is in reference to issue: https://github.com/azerothcore/azerothcore-wotlk/issues/4361
This is comprised of a cherry pick and partial tc cherry pick:
592516ae69
dbadb6369c
34cfa69efd
12de860b4a
a22bc236eb
2022-01-06 10:33:22 -03:00
UltraNix
6a88b48f98
fix(Core/Movement): Always stop moving on new chase movement generator init. (#9622)
Fixes #9421
2021-12-24 05:00:11 -03:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
UltraNix
69243c4e5d
fix(Core/Movement): Improved player's pet follow movement. (#8217)
Fixes #8127
2021-10-08 10:13:00 -03:00
Kargatum
52aa0e9966
feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
Srđan Panić
0ef71e7aa3
fix(Core/pathing): incorrect pathing of caster mobs when their casts fail due to LOS (#7472)
* Fix incorrect pathing of caster mobs when their casts fail due to LOS

The original problem was that the casters, when their casts were blocked
by a los of line of sight, would not run directly towards the player, but
would rather run around within the spell range until a clear line of
sight was found. This made it near impossible to make casters stop their
casts and force them into melee range by using an obstacle.

This fix makes caster mobs run directly into melee until a clear line of
sight is reached whenever a player hides behind an obstacle regardless of
whether the mob is within spell range or not.

* Cleaning up whitespace

* Tidying up
2021-09-05 12:00:39 +02:00
UltraNix
1becd73f09
fix(Core/Movement): Rewritten follow movement generator for pets (#7324)
- Closes #7296
2021-08-24 11:08:50 +02:00
UltraNix
59c8f7276e
fix(Core/Movement): correct weird pathing by clearing old path (#7034)
- Closes #5220.
2021-07-24 16:26:18 +02:00
Francesco Borzì
466cdb68d6
refactor(Core): code cleanup (part 2) (#6374) 2021-06-16 20:40:42 +02:00
UltraNix
8dd58ebb5b
fix(Core): Memleaks fixes - Part II. (#5760) 2021-05-14 10:15:45 +02:00
UltraNix
f4c226423d
feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
UltraNix
7d69ee8b9c
fix(Core/Movement): Make sure pet always follows its master. (#5103) 2021-04-16 12:04:56 +02:00
Footman
c32cd06a78
fix(Core/Movement): fix multiple creature movement issues (#5097) 2021-04-09 20:56:19 +02:00
Francesco Borzì
f6a17164be
fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kargatum
dbefa17a53
feat(Core/Config): rework config and delete ACE inherited (#4608) 2021-02-28 14:37:03 +01:00
Kitzunu
dbc0ff6554
refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Footman
522eb9a7e4
fix(Core/Pathfinding): Creatures regen health, spells LOD (#4509) 2021-02-10 00:37:05 +01:00
Footman
e7bfbe7651
fix(Core/Pathfinding): pets chase & transport (#4451) 2021-02-06 20:22:15 -05:00
Yehonal
c8f43d8584
feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Kargatum
ea93a5c1a1
feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
FALL1N1
0baecd3e8f
fix(Core/Pathfinding): Improve - Point movement (#3658) 2020-12-01 10:58:00 -06:00
Kargatum
a2b26272d2
refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
Nefertumm
c15206fc15
Revert "feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)" (#1471)
This reverts commit 51b8773528.
2019-02-15 15:14:49 -03:00
Viste(Кирилл)
51b8773528 feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)
i.e. world update start
2019-02-14 19:22:17 +01:00
Stoabrogga
0be44221d2 Core/Pet: additional check if it's a creature (#1248) 2019-01-09 20:51:27 +03:00
Stoabrogga
3d416de893 Core/Movement: Prevent pet animation stuttering during movement (#1142)
* fix vanity pet distance and angle
* fix vanity pet distance to player
* put size calculation for normal pets into the if-statement for vanity pets
* change pet speed algorithm
* change distance calculation
* another change to the distance calculation; differentiate between player running or flying
2019-01-08 09:36:25 +03:00
Nefertumm
dd300003e2 Update license links (#783) 2018-03-12 10:54:57 +01:00
Yehonal
403ed2600f Merge branch 'master' of https://github.com/azerothcore/azerothcore-wotlk into dir-restructure 2017-12-21 11:26:43 +01:00
Yehonal
17332304fd Using TC structure allowing easier patches importing 2017-12-21 00:20:29 +01:00
Yehonal
b0c8eceb08 Refactoring part 2 [W.I.P] 2016-08-12 02:38:26 +02:00
Yehonal
f6eefedcd5 converted all tabs to 4 spaces 2016-06-26 19:23:57 +02:00
Yehonal
e8e94a0a66 First Commit
For Azeroth!
2016-06-26 10:39:44 +02:00