Commit graph

44 commits

Author SHA1 Message Date
Benjamin Jackson
b73bdb3adc
chore(Core): Remove unused and inaccurate comment headers for various script-related files. (#22263) 2025-06-05 15:49:20 -03:00
Kitzunu
386aea03ee
chore(Core/Misc): Some cleanup (#19970)
* remove weird blanks

* update if

* ) ) to ))

* missed some ) )

* now switch

* .
2024-09-21 19:34:31 +02:00
Grimdhex
643362d697
refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
Grimdhex
61f3a631c3
fix(Server): remove double blank lines at the end of several files (#19735) 2024-08-25 07:21:14 -03:00
Jelle Meeus
2763625498
refactor(Scripts/Northrend): spell scripts registry macros (#19346)
* zone_sholazar_basin spell:spell_q12726_song_of_wind_and_water

* zone_sholazar_basin spell:spell_q12620_the_lifewarden_wrath

* zone_sholazar_basin spell:spell_q12589_shoot_rjr

* zone_sholazar_basin spell:spell_shango_tracks

* zone_borean_tundra aura:spell_q11919_q11940_drake_hunt_aura

* zone_borean_tundra spell:spell_arcane_chains_character_force_cast

* zone_borean_tundra spell:spell_q11719_bloodspore_ruination_45997

* isle_of_conquest aura:spell_ioc_repair_turret_aura

* isle_of_conquest spell:spell_ioc_bomb_blast_criteria

* isle_of_conquest spell:spell_ioc_gunship_portal

* isle_of_conquest aura:spell_ioc_parachute_ic_aura

* isle_of_conquest spell:spell_ioc_launch

* zone_dragonblight spell:spell_q12478_frostmourne_cavern

* zone_dragonblight aura:spell_q12243_fire_upon_the_waters_aura

* zone_dragonblight spell:spell_q24545_aod_special

* zone_dragonblight spell:spell_q12096_q12092_dummy

* zone_dragonblight spell:spell_q12096_q12092_bark

* zone_storm_peaks aura:spell_q13003_thursting_hodirs_spear_aura

* zone_storm_peaks spell:spell_q13007_iron_colossus

* zone_storm_peaks aura:spell_close_rift_aura

* zone_wintergrasp spell:spell_wintergrasp_force_building

* zone_wintergrasp spell:spell_wintergrasp_create_vehicle

* zone_wintergrasp spell:spell_wintergrasp_rp_gg

* zone_wintergrasp spell:spell_wintergrasp_portal

* zone_wintergrasp spell:spell_wintergrasp_water

* zone_wintergrasp aura:spell_wintergrasp_hide_small_elementals_aura

* zone_wintergrasp spell:spell_wg_reduce_damage_by_distance

* zone_icecrown spell:spell_switch_infragreen_bomber_station

* zone_icecrown pair:spell_charge_shield_bomber

* zone_icecrown spell:spell_fight_fire_bomber

* zone_icecrown spell:spell_anti_air_rocket_bomber

* zone_icecrown spell:spell_onslaught_or_call_bone_gryphon

* zone_grizzly_hills spell:spell_shredder_delivery

* zone_grizzly_hills aura:spell_infected_worgen_bite_aura

* zone_grizzly_hills spell:spell_vehicle_warhead_fuse

* zone_grizzly_hills spell:spell_warhead_detonate

* zone_grizzly_hills aura:spell_z_check_aura

* zone_grizzly_hills aura:spell_warhead_fuse_aura

* fixup! zone_icecrown pair:spell_charge_shield_bomber
2024-07-09 13:07:41 -03:00
Winfidonarleyan
eb1ecc38a5
feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
2023-12-02 21:13:20 +01:00
pedrohfm9
c02cccb87c
fix(Scripts/SholazarBasin) update the code to ensure the vehicle catches fire (#17833)
* fix(DB/Creature): Grunda Bronzewing is now mounted

Grunda Bronzewing is now mounted

* Update Fix-Grunda Bronzewing in Honor Hold is not riding on a golden gryphon.sql

Grunda Bronzewing is now mounted

* Rename Fix-Grunda Bronzewing in Honor Hold is not riding on a golden gryphon.sql to Fix-Grunda.sql

Grunda Bronzewing is now mounted

* Delete Fix-Grunda.sql

* Update zone_sholazar_basin.cpp

* Update zone_sholazar_basin.cpp
2023-11-23 22:51:14 +01:00
Maelthyr
0200a288cd
refactor(Scripts/Northrend): conversion to std::chrono (#15269)
Co-authored-by: Maelthyrr <maelthyrr@users.noreply.github.com>
2023-03-07 09:23:33 -03:00
Kitzunu
bd6034e1a9
refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
2023-02-13 21:39:40 +01:00
avarishd
86ea199867
fix(Script/Core): Move hardcoded text to DB (#11829)
* Remove hardcodes from zones

And minor changes on (Q)  The cleansing

* cs

* codestyle
2022-05-30 04:23:29 -03:00
IntelligentQuantum
395eed4045
feat(Scripts/Spells): Move to spell scripts Deathbolt (#11100)
* .

* Update zone_sholazar_basin.cpp

* Update SpellEffects.cpp
2022-04-01 07:00:45 -03:00
Kitzunu
856aed6fc6
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227) 2022-03-30 07:59:42 -03:00
Kitzunu
455899dc75
fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
Kitzunu
cb7e355291
refactor(Core/Misc): sin() to std::sin() (#9795) 2022-01-06 19:29:40 +01:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
Malcrom
f106de8788
refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708) 2021-11-01 17:04:32 +01:00
Kitzunu
bc82f36f1f
refactor(Core/Unit): clean MonsterText methods (#6957) 2021-10-15 10:25:29 +02:00
Kargatum
52aa0e9966
feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
Kitzunu
2f449326e0
refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
2021-09-15 17:50:28 +02:00
Viste
a9796af174
fix(Core/Misc): bunch of crashfixes (#7307) 2021-09-14 14:38:56 +02:00
Francesco Borzì
0dfab5d69b
refactor(Scripts/Northrend): code cleanup (part 11) (#7103) 2021-08-07 17:48:57 +02:00
Francesco Borzì
4103fca5a4
fix(Core/ObjectGuid): prevent creating copies when looping objects (#6852) 2021-07-10 15:54:16 +02:00
UltraNix
f4c226423d
feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
Kargatum
c053e111d3
fix(Scripts/Commands): correct reloading creature_template table (#5020) 2021-03-30 09:55:05 +07:00
Kitzunu
9f354db7be
feat(Core/Creature): Implement c_t_r & c_t_s (#4359) 2021-03-21 15:15:59 +01:00
Francesco Borzì
f6a17164be
fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu
dbc0ff6554
refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Yehonal
c8f43d8584
feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Kargatum
ea93a5c1a1
feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Francesco Borzì
d4a58700d4
refactor(Core): apply clang-tidy modernize-use-override (#3817) 2020-12-06 18:04:55 +01:00
Andrius Peleckas
ab5933effa
fix(Core/Util): EventMap::RepeatEvent when eventId is retrieved by ExecuteEvent() call (#3426) 2020-10-17 14:59:22 +02:00
Kargatum
5e20b46812
refactor(Core/Scripts): restyle scripts lib with astyle (#3467) 2020-10-11 10:35:34 +02:00
Francesco Borzì
b61ae8abcd
fix(Core/Misc): all GCC warnings (#3457) 2020-09-14 17:31:12 +02:00
Nefertumm
59234f8f4b
fix(CORE): Missing override on various functions (#2602) 2020-01-21 19:03:15 -03:00
Viste
e22d78ecd6 refactor(Core): rename namespaces and macros to acore (#2454) 2019-12-01 13:13:31 +01:00
Stoabrogga
3cc96f7b1d fix(DB/Core): Fix some issues concerning "Thorim's Charm of Earth" (Mending Fences) (#1910)
* fix(DB): Make "Thorim's Charm of Earth" usable against Fjorn

* various updates

* update script

* update script
2019-06-05 10:51:21 +02:00
Stoabrogga
53b3eafe9c fix(DB/Core): Emotes / reaction during quest "The Taste Test" (#1795)
- Just a small adjustment to the core script handling the reaction of the NPCs during the quest
2019-05-18 23:08:09 +02:00
Kargatum
b6cb9247ba
Refactor(Core/Gossip): Replacing old macros with new (#1338)
* Correct support new macro
2019-03-25 21:10:57 +07:00
Stoabrogga
7a9f09341f
chore(PCH): remove "ScriptPCH.h" from cpp scripts (#1423)
remove "ScriptPCH.h" from cpp scripts as it is intended to be used as precompiled header for the build process only
2019-02-10 14:50:44 +01:00
Nefertumm
dd300003e2 Update license links (#783) 2018-03-12 10:54:57 +01:00
Yehonal
17332304fd Using TC structure allowing easier patches importing 2017-12-21 00:20:29 +01:00
Yehonal
0f85ce1c54 Big re-organization of repository [W.I.P] 2016-08-11 20:25:27 +02:00
Yehonal
f6eefedcd5 converted all tabs to 4 spaces 2016-06-26 19:23:57 +02:00
Yehonal
e8e94a0a66 First Commit
For Azeroth!
2016-06-26 10:39:44 +02:00