EverWrath/src/server/scripts/Events
Benjamin Jackson 1edac37ac3
refactor(Core): Make more use of helpers. (#19835)
* Init.

* Reword.

* Update codestyle script.

Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Add gameobject type ID check, reorder checks.

* Add helper/codestyle check for unit type.

* `IsUnit()` -> `IsCreature()`

* Add `IsUnit()` method.

* Use type mask.

https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>

* Replace instances of `isType` with `IsUnit`.

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
2024-09-03 14:41:31 -03:00
..
firework_show fix(Scripts/FireworkShow): set firework gameobjects active (#19403) 2024-07-19 17:08:46 +02:00
brewfest.cpp refactor(Core): Make more use of helpers. (#19835) 2024-09-03 14:41:31 -03:00
childrens_week.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
events_script_loader.cpp fix(Core/Events) Implement Fireworks Spectacular (#18860) 2024-05-12 18:39:14 +02:00
hallows_end.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
love_in_air.cpp refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
midsummer.cpp refactor(Core): Make more use of helpers. (#19835) 2024-09-03 14:41:31 -03:00
pilgrims_bounty.cpp refactor(Core): Make more use of helpers. (#19835) 2024-09-03 14:41:31 -03:00
winter_veil.cpp fix(Server): remove double blank lines at the end of several files (#19735) 2024-08-25 07:21:14 -03:00