EverWrath/src/server/game/Entities
2021-01-26 14:12:21 +01:00
..
Corpse refactor(Core): apply clang-tidy modernize-use-nodiscard (#3835) 2020-12-06 19:39:48 +01:00
Creature fix(Core/Creature): Implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#4233) 2021-01-26 14:12:21 +01:00
DynamicObject refactor(Core): apply clang-tidy modernize-use-nodiscard (#3835) 2020-12-06 19:39:48 +01:00
GameObject feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Item fix(Core/Creature): Implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#4233) 2021-01-26 14:12:21 +01:00
Object fix(Core): Activate creatures and objects during opening cinematics (#4045) 2021-01-22 01:03:30 +01:00
Pet chore(core): remove malformed whitespaces (#4244) 2021-01-10 14:27:55 +01:00
Player chore(Core/Global): Fix grouping of Worldserver initialization (#4130) 2021-01-25 20:50:53 +01:00
Totem feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Transport refactor(Core): apply clang-tidy modernize-use-override (#3817) 2020-12-06 18:04:55 +01:00
Unit fix(Core/CreatureAI): revert NPC repositioning and path system (temporarily) (#4274) 2021-01-14 19:17:34 +01:00
Vehicle refactor(Core): apply clang-tidy modernize-use-equals-default (#3834) 2020-12-07 19:21:55 +01:00