* fix(Core/Player): Fix Player not starting at full health * remove first call to UpdateMaxHealth() and SetFullHealth() |
||
|---|---|---|
| .. | ||
| Corpse | ||
| Creature | ||
| DynamicObject | ||
| GameObject | ||
| Item | ||
| Object | ||
| Pet | ||
| Player | ||
| Totem | ||
| Transport | ||
| Unit | ||
| Vehicle | ||
* fix(Core/Player): Fix Player not starting at full health * remove first call to UpdateMaxHealth() and SetFullHealth() |
||
|---|---|---|
| .. | ||
| Corpse | ||
| Creature | ||
| DynamicObject | ||
| GameObject | ||
| Item | ||
| Object | ||
| Pet | ||
| Player | ||
| Totem | ||
| Transport | ||
| Unit | ||
| Vehicle | ||