EverWrath/src/server/game/AI
2025-10-09 12:23:53 +02:00
..
CoreAI feat(Core/Grids): Remove WorldObject separation in grid containers (#22595) 2025-08-09 06:36:24 +02:00
ScriptedAI fix(Core/Unit): add Dual Wield 'auto' to improve scripting (#23078) 2025-10-03 08:26:31 +02:00
SmartScripts fix(DB/Script/Gundrak) Improve Drakkari Rhino bridge event. (#23144) 2025-10-09 12:23:53 +02:00
CreatureAI.cpp feat(NPC): add configuration for creature repositioning during NPC combat (#22973) 2025-09-20 03:49:50 +02:00
CreatureAI.h fix(Core/SAI): idle casters (#23005) 2025-09-23 20:45:48 -03:00
CreatureAIFactory.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
CreatureAIImpl.h refactor(src/server/game/*): remove unused imports (big part 1) (#20310) 2024-10-27 10:25:40 +01:00
CreatureAIRegistry.cpp chore(Core/Misc): sort includes (#17776) 2023-11-18 17:51:26 +01:00
CreatureAIRegistry.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
CreatureAISelector.cpp chore(Core/Misc): sort includes (#17776) 2023-11-18 17:51:26 +01:00
CreatureAISelector.h chore(Core/Misc): sort includes (#17776) 2023-11-18 17:51:26 +01:00
enuminfo_CreatureAI.cpp refactor(src/common): remove unused imports (#19506) 2024-07-30 20:06:46 -03:00
GameObjectAIFactory.h refactor(src/server/game/AI): remove unused imports (#20095) 2024-10-01 08:04:00 +02:00