EverWrath/src/server/game/AI/CoreAI
2025-08-09 06:36:24 +02:00
..
CombatAI.cpp chore(Core/Misc): Some cleanup (#19970) 2024-09-21 19:34:31 +02:00
CombatAI.h refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
GameObjectAI.cpp fix(Server): remove double blank lines at the end of several files (#19735) 2024-08-25 07:21:14 -03:00
GameObjectAI.h refactor(src/server/game/AI): remove unused imports (#20095) 2024-10-01 08:04:00 +02:00
GuardAI.cpp refactor(src/server/game/*): remove unused imports (big part 3) (#20315) 2024-10-27 13:10:28 +01:00
GuardAI.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
PassiveAI.cpp refactor(src/server/game/AI): remove unused imports (#20095) 2024-10-01 08:04:00 +02:00
PassiveAI.h refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
PetAI.cpp fix(Core/AI): prevent PetAI autocast leap to self and allies (#22472) 2025-07-14 10:23:55 +02:00
PetAI.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
ReactorAI.cpp refactor(src/server/game/AI): remove unused imports (#20095) 2024-10-01 08:04:00 +02:00
ReactorAI.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
TotemAI.cpp feat(Core/Grids): Remove WorldObject separation in grid containers (#22595) 2025-08-09 06:36:24 +02:00
TotemAI.h refactor(src/server/game/AI): remove unused imports (#20095) 2024-10-01 08:04:00 +02:00
UnitAI.cpp fix(Core/AI): crashfix(#22352) (#22353) 2025-06-24 17:03:45 -03:00
UnitAI.h refactor(Core/AI): rename FarthestTargetSelector to RangeSelector (#22026) 2025-06-24 23:09:38 +02:00