| .. |
|
CombatAI.cpp
|
chore(Core/Misc): Some cleanup (#19970)
|
2024-09-21 19:34:31 +02:00 |
|
CombatAI.h
|
refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
|
2023-02-13 21:39:40 +01:00 |
|
GameObjectAI.cpp
|
fix(Server): remove double blank lines at the end of several files (#19735)
|
2024-08-25 07:21:14 -03:00 |
|
GameObjectAI.h
|
refactor(src/server/game/AI): remove unused imports (#20095)
|
2024-10-01 08:04:00 +02:00 |
|
GuardAI.cpp
|
refactor(src/server/game/*): remove unused imports (big part 3) (#20315)
|
2024-10-27 13:10:28 +01:00 |
|
GuardAI.h
|
refactor(Core/AI): factory functions cleanup (#11779)
|
2022-07-15 16:11:49 +02:00 |
|
PassiveAI.cpp
|
refactor(src/server/game/AI): remove unused imports (#20095)
|
2024-10-01 08:04:00 +02:00 |
|
PassiveAI.h
|
refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
|
2023-02-13 21:39:40 +01:00 |
|
PetAI.cpp
|
fix(Core/AI): prevent PetAI autocast leap to self and allies (#22472)
|
2025-07-14 10:23:55 +02:00 |
|
PetAI.h
|
refactor(Core/AI): factory functions cleanup (#11779)
|
2022-07-15 16:11:49 +02:00 |
|
ReactorAI.cpp
|
refactor(src/server/game/AI): remove unused imports (#20095)
|
2024-10-01 08:04:00 +02:00 |
|
ReactorAI.h
|
refactor(Core/AI): factory functions cleanup (#11779)
|
2022-07-15 16:11:49 +02:00 |
|
TotemAI.cpp
|
feat(Core/Grids): Remove WorldObject separation in grid containers (#22595)
|
2025-08-09 06:36:24 +02:00 |
|
TotemAI.h
|
refactor(src/server/game/AI): remove unused imports (#20095)
|
2024-10-01 08:04:00 +02:00 |
|
UnitAI.cpp
|
fix(Core/AI): crashfix(#22352) (#22353)
|
2025-06-24 17:03:45 -03:00 |
|
UnitAI.h
|
refactor(Core/AI): rename FarthestTargetSelector to RangeSelector (#22026)
|
2025-06-24 23:09:38 +02:00 |