EverWrath/src/server/game/Entities
Riley S. e9137d4d4d
fix(Core/Spells): Resolve invalid spell casts on dead players when the cast is valid. (#20712)
* Initial fix for #20509

* small revert

* Two way visibility between ghosts.

* clean up temporary changes.

* clean up debug code.

* small typo

* revert .gitignore

* fix codestyle

* Add missing flag, resolve issue where cast was failing while alive.

* Update SpellInfo.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2024-11-30 20:18:32 +01:00
..
Corpse refactor(src/server/game/Entities): remove unused imports (#19507) 2024-07-28 16:39:39 -03:00
Creature fix(Core/Spells): Resolve invalid spell casts on dead players when the cast is valid. (#20712) 2024-11-30 20:18:32 +01:00
DynamicObject refactor(src/server/game/Entities): remove unused imports (#20096) 2024-09-29 20:19:02 +02:00
GameObject refactor(src/server/game): optimise imports (#20541) 2024-11-13 11:37:20 +01:00
Item refactor(src/server/game): optimise imports (#20541) 2024-11-13 11:37:20 +01:00
Object refactor(src/server/game): optimise imports (#20541) 2024-11-13 11:37:20 +01:00
Pet chore(Core/Misc): Some cleanup (#19970) 2024-09-21 19:34:31 +02:00
Player fix(Core/Player): properly update m_usedTalentCount (#20232) 2024-11-16 22:31:24 +01:00
Totem refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
Transport refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
Unit refactor(src/server/game): optimise imports (#20541) 2024-11-13 11:37:20 +01:00
Vehicle fix(Core/Vehicles): feat vehicle seat addon, vehicle enter/exit positions (#20082) 2024-10-11 07:08:14 +02:00