EverWrath/src/server/game/Scripting
Anton Popovichenko 1f640c9872
feat(Core/Optimization): Optimize build of units update object by leveraging cache (#18637)
* feat(Core/Optimization): Optimize build of units update object by leveraging cache.

* Remove whitespaces.

* Add alternative hooks to handle transmog and other similar things.

* Fix build on some compilers.

* Fix codestyle

* Fix build again.

* Take into account updateType.
2024-04-05 08:03:11 +02:00
..
ScriptDefines feat(Core/Optimization): Optimize build of units update object by leveraging cache (#18637) 2024-04-05 08:03:11 +02:00
MapScripts.cpp refactor(Core/Misc): Make DeathState enum class (#17607) 2023-10-28 10:54:03 +02:00
ScriptMgr.cpp fix(Game/Scripting): add loading missing lfg scripts (#17949) 2023-12-06 16:21:46 -03:00
ScriptMgr.h feat(Core/Optimization): Optimize build of units update object by leveraging cache (#18637) 2024-04-05 08:03:11 +02:00
ScriptMgrMacros.h feat(Core/Battleground): rework bg queue system (#10817) 2022-03-15 14:36:49 -03:00
ScriptObject.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
ScriptObject.h feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
ScriptObjectFwd.h feat(Core/Unit): New helper IsClass and script hook OnPlayerIsClass (#18243) 2024-02-10 12:25:00 -03:00
ScriptSystem.cpp update (core): Startup console capitalizations (#13195) 2022-10-01 13:09:34 -04:00
ScriptSystem.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00