EverWrath/src/server/game/AI/CoreAI
Kitzunu 2e13ad75e2
refactor(Core/Spells): make DoCast functions use SpellCastResult (#11546)
* refactor(Core/Spells): make DoCast use SpellCastResult

* Update src/server/game/AI/CoreAI/UnitAI.cpp

* Update UnitAI.cpp

* Update UnitAI.cpp

* Update src/server/game/AI/CoreAI/UnitAI.cpp

* Update src/server/game/AI/CoreAI/UnitAI.cpp

* Update src/server/game/AI/CoreAI/UnitAI.cpp

* Update src/server/game/AI/CoreAI/UnitAI.cpp

* Update src/server/game/AI/CoreAI/UnitAI.cpp

* Update src/server/game/AI/CoreAI/UnitAI.cpp

* Update src/server/game/AI/CoreAI/UnitAI.cpp

* Update src/server/game/AI/CoreAI/UnitAI.cpp

* Update src/server/game/AI/CoreAI/UnitAI.h
2022-05-06 00:43:27 -03:00
..
CombatAI.cpp fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
CombatAI.h fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
GameObjectAI.cpp fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
GameObjectAI.h fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
GuardAI.cpp feat(Core/Maps): AreaBoundary (#10525) 2022-04-15 14:10:41 +02:00
GuardAI.h feat(Core/Maps): AreaBoundary (#10525) 2022-04-15 14:10:41 +02:00
PassiveAI.cpp feat(Core/Maps): AreaBoundary (#10525) 2022-04-15 14:10:41 +02:00
PassiveAI.h feat(Core/Maps): AreaBoundary (#10525) 2022-04-15 14:10:41 +02:00
PetAI.cpp feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227) 2022-03-30 07:59:42 -03:00
PetAI.h feat(Core/Maps): AreaBoundary (#10525) 2022-04-15 14:10:41 +02:00
ReactorAI.cpp fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
ReactorAI.h fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
TotemAI.cpp feat(Core/Maps): AreaBoundary (#10525) 2022-04-15 14:10:41 +02:00
TotemAI.h feat(Core/Maps): AreaBoundary (#10525) 2022-04-15 14:10:41 +02:00
UnitAI.cpp refactor(Core/Spells): make DoCast functions use SpellCastResult (#11546) 2022-05-06 00:43:27 -03:00
UnitAI.h refactor(Core/Spells): make DoCast functions use SpellCastResult (#11546) 2022-05-06 00:43:27 -03:00