65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
/*
|
|
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU Affero General Public License as published by the
|
|
* Free Software Foundation; either version 3 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "GuardAI.h"
|
|
#include "CreatureAIImpl.h"
|
|
#include "Player.h"
|
|
|
|
int GuardAI::Permissible(Creature const* creature)
|
|
{
|
|
if (creature->IsGuard())
|
|
return PERMIT_BASE_SPECIAL;
|
|
|
|
return PERMIT_BASE_NO;
|
|
}
|
|
|
|
GuardAI::GuardAI(Creature* creature) : ScriptedAI(creature)
|
|
{
|
|
}
|
|
|
|
void GuardAI::Reset()
|
|
{
|
|
ScriptedAI::Reset();
|
|
me->CastSpell(me, 18950 /*SPELL_INVISIBILITY_AND_STEALTH_DETECTION*/, true);
|
|
}
|
|
|
|
void GuardAI::EnterEvadeMode(EvadeReason /*why*/)
|
|
{
|
|
if (!me->IsAlive())
|
|
{
|
|
me->GetMotionMaster()->MoveIdle();
|
|
me->CombatStop(true);
|
|
me->DeleteThreatList();
|
|
return;
|
|
}
|
|
|
|
LOG_DEBUG("entities.unit", "Guard entry: {} enters evade mode.", me->GetEntry());
|
|
|
|
me->RemoveAllAuras();
|
|
me->DeleteThreatList();
|
|
me->CombatStop(true);
|
|
|
|
// Remove ChaseMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead
|
|
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)
|
|
me->GetMotionMaster()->MoveTargetedHome();
|
|
}
|
|
|
|
void GuardAI::JustDied(Unit* killer)
|
|
{
|
|
if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
|
|
me->SendZoneUnderAttackMessage(player);
|
|
}
|