EverWrath/src/server/scripts/EasternKingdoms
2025-04-23 23:45:25 +02:00
..
AlteracValley fix(Scripts/AlteracValley): Balinda Stoneheart (#17933) 2023-12-03 10:35:44 -03:00
BlackrockMountain fix(Core/Creature): Creatures should skip confused targets (#21410) 2025-02-13 13:22:02 -03:00
Deadmines refactor(Core/GameObject): Move the GameObject state save handling to… (#18080) 2024-01-01 01:51:33 -03:00
Gnomeregan refactor(Scripts/EasternKingdoms): spell scripts use registry macros (#20399) 2024-11-01 16:54:41 -03:00
Karazhan fix(Core/Grids): Grid improvements (#20955) 2025-02-14 22:11:27 +01:00
MagistersTerrace fix(Scripts/SunwellPlateau): Fix Felmyst death event (#21425) 2025-02-13 11:38:47 +01:00
ScarletEnclave fix(Scripts/Spell): Added random whispers of the Death Knight Newbie Village Lich King (#19006) 2024-11-24 18:03:34 -03:00
ScarletMonastery fix(Scripts/ScarletMonastery): improvement ScarletMonastery (#17558) 2025-01-19 12:42:18 +01:00
Scholomance refactor(Scripts/EasternKingdoms): spell scripts use registry macros (#20399) 2024-11-01 16:54:41 -03:00
ShadowfangKeep refactor(Scripts/EasternKingdoms): spell scripts use registry macros (#20399) 2024-11-01 16:54:41 -03:00
Stratholme fix(Core/Grids): Grid improvements (#20955) 2025-02-14 22:11:27 +01:00
SunkenTemple fix(Core/Grids): Grid improvements (#20955) 2025-02-14 22:11:27 +01:00
SunwellPlateau fix(Script/Sunwell): Use raycast to prevent Singularity throwing players through walls (#21928) 2025-04-23 23:45:25 +02:00
TheStockade feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
Uldaman refactor(Scripts/EasternKingdoms): spell scripts use registry macros (#20399) 2024-11-01 16:54:41 -03:00
ZulAman fix(Script/ZulAmen) Hexlord now has fallback behavior as warrior (#21829) 2025-04-03 20:37:48 +02:00
ZulGurub fix(Core/Grids): Grid improvements (#20955) 2025-02-14 22:11:27 +01:00
eastern_kingdoms_script_loader.cpp fix(scripts/npc_calvin_montague): Convert to SAI, Add emotes when completing quests (#18087) 2024-08-28 21:05:40 +02:00
zone_arathi_highlands.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
zone_blasted_lands.cpp refactor(Scripts/EasternKingdoms): RegisterSpellScript macro (#19241) 2024-07-01 23:28:03 +02:00
zone_burning_steppes.cpp chore(Scripts/EK): remove useless includes (#18075) 2023-12-28 16:15:16 -03:00
zone_duskwood.cpp refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
zone_eastern_plaguelands.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
zone_elwynn_forest.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
zone_eversong_woods.cpp refactor(src/server/scripts): remove unused imports (#20540) 2024-11-13 06:35:15 +01:00
zone_ghostlands.cpp chore(Scripts/EK): remove useless includes (#18075) 2023-12-28 16:15:16 -03:00
zone_hinterlands.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
zone_isle_of_queldanas.cpp chore(Core/Misc): Some cleanup (#19970) 2024-09-21 19:34:31 +02:00
zone_redridge_mountains.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
zone_silverpine_forest.cpp fix(Scripts/SilverpineForest): Fix double spawn in Pyrewood Ambush an… (#21584) 2025-02-22 22:38:44 +01:00
zone_stormwind_city.cpp refactor(Core): Make more use of helpers. (#19835) 2024-09-03 14:41:31 -03:00
zone_undercity.cpp refactor(Scripts/EasternKingdoms): remove unused imports (#19457) 2024-07-23 08:56:46 -03:00
zone_western_plaguelands.cpp refactor(Core): Make more use of helpers. (#19835) 2024-09-03 14:41:31 -03:00
zone_westfall.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
zone_wetlands.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00