..
AlteracValley
fix(Scripts/AlteracValley): Balinda Stoneheart ( #17933 )
2023-12-03 10:35:44 -03:00
BlackrockMountain
fix(Core/Creature): Creatures should skip confused targets ( #21410 )
2025-02-13 13:22:02 -03:00
Deadmines
refactor(Core/GameObject): Move the GameObject state save handling to… ( #18080 )
2024-01-01 01:51:33 -03:00
Gnomeregan
refactor(Scripts/EasternKingdoms): spell scripts use registry macros ( #20399 )
2024-11-01 16:54:41 -03:00
Karazhan
fix(Core/Grids): Grid improvements ( #20955 )
2025-02-14 22:11:27 +01:00
MagistersTerrace
fix(Scripts/SunwellPlateau): Fix Felmyst death event ( #21425 )
2025-02-13 11:38:47 +01:00
ScarletEnclave
refactor(Core/WorldState): Initial addition of world state definition file. ( #21875 )
2025-04-26 19:31:30 +01:00
ScarletMonastery
fix(Scripts/ScarletMonastery): improvement ScarletMonastery ( #17558 )
2025-01-19 12:42:18 +01:00
Scholomance
refactor(Scripts/EasternKingdoms): spell scripts use registry macros ( #20399 )
2024-11-01 16:54:41 -03:00
ShadowfangKeep
refactor(Scripts/EasternKingdoms): spell scripts use registry macros ( #20399 )
2024-11-01 16:54:41 -03:00
Stratholme
fix(Core/Grids): Grid improvements ( #20955 )
2025-02-14 22:11:27 +01:00
SunkenTemple
fix(Core/Grids): Grid improvements ( #20955 )
2025-02-14 22:11:27 +01:00
SunwellPlateau
fix(Scripts/SunwellPlateau): Make Kil'jaeden's Sinister Reflections clone the same player ( #21949 )
2025-04-25 17:12:07 +02:00
TheStockade
feat(Core/Scripting): move all script objects to separated files ( #17860 )
2023-12-02 21:13:20 +01:00
Uldaman
refactor(Scripts/EasternKingdoms): spell scripts use registry macros ( #20399 )
2024-11-01 16:54:41 -03:00
ZulAman
refactor(Core/WorldState): Initial addition of world state definition file. ( #21875 )
2025-04-26 19:31:30 +01:00
ZulGurub
fix(Core/Grids): Grid improvements ( #20955 )
2025-02-14 22:11:27 +01:00
eastern_kingdoms_script_loader.cpp
fix(scripts/npc_calvin_montague): Convert to SAI, Add emotes when completing quests ( #18087 )
2024-08-28 21:05:40 +02:00
zone_arathi_highlands.cpp
feat(Core/Scripting): move all script objects to separated files ( #17860 )
2023-12-02 21:13:20 +01:00
zone_blasted_lands.cpp
refactor(Scripts/EasternKingdoms): RegisterSpellScript macro ( #19241 )
2024-07-01 23:28:03 +02:00
zone_burning_steppes.cpp
chore(Scripts/EK): remove useless includes ( #18075 )
2023-12-28 16:15:16 -03:00
zone_duskwood.cpp
refactor(Core/Object): adds consistency in the use of type object check ( #19671 )
2024-08-25 09:57:37 -03:00
zone_eastern_plaguelands.cpp
feat(Core/Scripting): move all script objects to separated files ( #17860 )
2023-12-02 21:13:20 +01:00
zone_elwynn_forest.cpp
feat(Core/Scripting): move all script objects to separated files ( #17860 )
2023-12-02 21:13:20 +01:00
zone_eversong_woods.cpp
refactor(src/server/scripts): remove unused imports ( #20540 )
2024-11-13 06:35:15 +01:00
zone_ghostlands.cpp
chore(Scripts/EK): remove useless includes ( #18075 )
2023-12-28 16:15:16 -03:00
zone_hinterlands.cpp
feat(Core/Scripting): move all script objects to separated files ( #17860 )
2023-12-02 21:13:20 +01:00
zone_isle_of_queldanas.cpp
chore(Core/Misc): Some cleanup ( #19970 )
2024-09-21 19:34:31 +02:00
zone_redridge_mountains.cpp
feat(Core/Scripting): move all script objects to separated files ( #17860 )
2023-12-02 21:13:20 +01:00
zone_silverpine_forest.cpp
fix(Scripts/SilverpineForest): Fix double spawn in Pyrewood Ambush an… ( #21584 )
2025-02-22 22:38:44 +01:00
zone_stormwind_city.cpp
refactor(Core): Make more use of helpers. ( #19835 )
2024-09-03 14:41:31 -03:00
zone_undercity.cpp
refactor(Core/WorldState): Initial addition of world state definition file. ( #21875 )
2025-04-26 19:31:30 +01:00
zone_western_plaguelands.cpp
refactor(Core): Make more use of helpers. ( #19835 )
2024-09-03 14:41:31 -03:00
zone_westfall.cpp
feat(Core/Scripting): move all script objects to separated files ( #17860 )
2023-12-02 21:13:20 +01:00
zone_wetlands.cpp
feat(Core/Scripting): move all script objects to separated files ( #17860 )
2023-12-02 21:13:20 +01:00