Commit graph

119 commits

Author SHA1 Message Date
Grimdhex
643362d697
refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
Kitzunu
3c50b1a135
fix(Core/Player): Vertical Message distance (#19302)
* cherry-pick commit (297541e9c9)

* Get rid of unused param

* Merge SendMessageToSetInRange_OwnTeam into SendMessageToSetInRange

Co-authored-by: Badgersson <83663557+dekz120@users.noreply.github.com>
2024-07-06 10:05:34 -03:00
Anton Popovichenko
1f640c9872
feat(Core/Optimization): Optimize build of units update object by leveraging cache (#18637)
* feat(Core/Optimization): Optimize build of units update object by leveraging cache.

* Remove whitespaces.

* Add alternative hooks to handle transmog and other similar things.

* Fix build on some compilers.

* Fix codestyle

* Fix build again.

* Take into account updateType.
2024-04-05 08:03:11 +02:00
Anton Popovichenko
73340b94e3
feat(Core/Compression): Move packets compression from map to network thread (#18602)
* feat(Code/Compression): Move packets compression from map to network thread.

* Code style fix

* Remove unicode letter
2024-03-28 08:57:29 -03:00
avarishd
06525cdc1e
feat(Core/Object): Play radius sound/music. (#18011) 2023-12-13 16:24:52 -03:00
Winfidonarleyan
e90d7a2f92
chore(Core/Misc): sort includes (#17776)
* chore(Cleanup): sort includes

* fix build

* fix build again
2023-11-18 17:51:26 +01:00
Kitzunu
bbadc32bea
Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)"

This reverts commit 79b39f9655.

* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)"

This reverts commit 60e27511c5.

* Revert "fix(Core): GridCleanUpDelay Log (#17436)"

This reverts commit 90b16ca065.

* Revert "feat(Core/Grids): Implement visibility notifier (#15919)"

This reverts commit 2779833768.
2023-11-12 00:48:49 +01:00
AG
60e27511c5
fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)
* Bug fixes

- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time

* Removed logic to set gameobject as active

- More alignement with TC.
- Reduces CPU usage drastically

* Revert back to using time_t instead of std chrono

* Invoke SetNoCreate() method to reduce CPU usage drastically

* Remove setActive from static and motion transports

* Fix performance issues

* Added SetFarVisible to WG and some dungeon scripts

- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)

* Removed comments related to VISIBILITY_COMPENSATION

* Fix log

* Deleted unused files + corrected a check

* Added missing header

* Removed unused parameter

* Removed another unsued parameter

* Changed vector to set for i_visibleNow

- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
2023-10-23 05:37:11 -03:00
AG
2779833768
feat(Core/Grids): Implement visibility notifier (#15919)
* Cherry-picked from TrinityCore (unable to find author)
2023-09-28 22:28:28 +02:00
Skjalf
f5d0246292
feat(Core/Object): Add helper to allow removing allowed looters (#16709) 2023-07-08 21:45:06 -03:00
Skjalf
1a562948a6
fix(Core/Object): Permanently invisible creatures should be able to e… (#15498) 2023-03-20 13:16:58 -03:00
Kitzunu
f039836a2f
chore(Core/Misc): Change all TODO to doxygen comment (#14966) 2023-02-12 10:05:34 -03:00
UltraNix
14f3b444ae
fix(Core/Creatures): Implemented `SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SU… (#14054)
* fix(Core/Creatures): Implemented `SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER` summon flag.

Fixes #6674

* Update.
2023-01-06 00:52:05 +01:00
Kitzunu
4870b14b1f
refactor(Core/Object): getLevel() -> GetLevel() (#14122)
* refactor(Core/Object): getLevel() -> GetLevel()

* fix build and sneak some doxygen in

* codeSTLE

* codestyle
2022-12-31 17:39:23 +01:00
UltraNix
003bd93666
fix(DB/Conditions): Pint-Sized Pink Pachyderm and Wolpertinger should… (#13946)
fix(DB/Conditions): Pint-Sized Pink Pachyderm and Wolpertinger should be visible only to party members or drunk players.

Fixes #13900
2022-12-06 12:47:43 -03:00
UltraNix
3603f44dad
fix(Core/Spells): FIxed calculating LoS for dynamic objects. (#13795)
Fixes #13777
2022-11-16 01:19:29 -03:00
UltraNix
ab9c648504
fix(Core/Movement): Removed some leftover after c8f43d8584. (#13524)
Closes #2623
2022-10-29 07:11:36 -03:00
Skjalf
ca9c19ffd4
feat(Core/GameObject): Add an overload to SummonGameObject() to accep… (#12821)
feat(Core/GameObject): Add an overload to SummonGameObject() to accept positions
2022-08-21 19:48:34 -03:00
Maelthyr
d0d1671745
feat(Core/Debug): GetDebugInfo implementation (#12705)
Cherry-pick: 9a924fb9d5

Co-authored-by: jackpoz <giacomopoz@gmail.com>

Co-authored-by: jackpoz <giacomopoz@gmail.com>
2022-08-15 09:43:41 -03:00
UltraNix
12a07ff91f
fix(Core/Spells): Fixed LoS problems with hunter traps. (#12348)
* fix(Core/Spells): Fixed LoS problems with hunter traps.

Fixes #12332

* missing
2022-07-10 14:18:36 -04:00
UltraNix
a2bc0ae028
fix(Core/Objects): Include combat reach instead of object size in LoS… (#12013)
... calculations.

Fixed LoS calculations for dynamic objects.
Modified combat reach of Deep Pool Threshfin.
Fixes #11886
2022-06-13 01:03:06 -03:00
UltraNix
99f1cd84e2
fix(Core/Spells): Improvements to Far Sight spell: (#11683)
* fix(Core/Spells): Improvements to Far Sight spell:

Far Sight should not interrupt while casting another spell.
Corrected setting Far Sight object as an active object.
Fixed grid activation range for active dynamic objects.
When Far Sight is over, the camera be reset to player.
Enable swapping camera between Far Sight and Sentry Totem.
Fixes #6368

* Update.

* Update.
2022-05-23 04:26:51 -03:00
IntelligentQuantum
659775548f
feat(Core/SmartScripts): Add an action_param3 to "summon gob" to control when the object will despawn (#10254)
* cherry-pick commit (TrinityCore/TrinityCore@ca4f1e3)
2022-04-17 03:48:22 +02:00
UltraNix
47790c9714
fix(Core/Vmaps): Stop M2s from occluding for spellcast LoS. Original autho… (#11341)
* Core/Vmaps: Stop M2s from occluding for spellcast LoS. Original authors: @Shauren & @HelloKitty

Fixes #11293

* buildfix.

Co-Authored-By: HelloKitty <5829095+HelloKitty@users.noreply.github.com>
2022-04-10 09:24:35 -03:00
Kitzunu
285504e79d
fix(Core/Object): Fix WorldObject::SetZoneScript unsafe cast to InstanceMap (#11226)
* cherry-pick commit (e9992066a5)

Co-Authored-By: HelloKitty <5829095+HelloKitty@users.noreply.github.com>

Co-authored-by: HelloKitty <5829095+HelloKitty@users.noreply.github.com>
2022-04-01 19:37:56 -03:00
Kitzunu
535c7451a2
feat(Core/Unit): New helpers for DynamicFlags (#11230)
* feat(Core/Unit): New helpers for DynamicFlags

* cherry-pick commit (d611925dc7)

Co-Authored-By: Shauren <shauren.trinity@gmail.com>

* oopsie

Co-authored-by: Shauren <shauren.trinity@gmail.com>
2022-04-01 07:14:29 -03:00
UltraNix
ccf7cf82d1
fix(Core/Objects): Fixed typo in m_visibilityDistanceOverride initialization (#11170)
Fixes #9870
Fixes #11127
2022-03-27 10:12:29 -04:00
IntelligentQuantum
7ad65752fa
feat(Core/Maps): Improvements to Cinematic function (#10765) 2022-03-11 08:21:54 +01:00
acidmanifesto
69e2f2e3aa
fix/feat: (Core/PacketIO): updated sound and creature addon (#10813)
* fix\feat: (Core/PacketIO): updated sound and creature addon

updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND via tc cherry pick
https://github.com/TrinityCore/TrinityCore/pull/2363 and 0f1f7ef401 by @joschiwald  and @ForesterDev
This so far a attempt to align atleast with sound with tc, and correct a potentional issue of hearing creature sounds that is not in visible range. I notice PlaySound was being defined in some weird dependency as it isnt with tc so I renamed it to Playsound. Notice a isLarge still being used in the creature addon when it was depreciated, so i removed that a that seem to of interfered with visibilitydistanceType.

Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com>
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
2022-02-26 10:05:58 -05:00
UltraNix
4509a36e91
fix(Core): Crashfix. (#10744)
Fixes #10601
Fixes #10733
2022-02-22 11:15:50 -05:00
Kitzunu
455899dc75
fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
Kitzunu
cf65cd6baf
refactor(Core/Misc): sqrt/log/exp() to std::sqrt/log/exp() (#9792) 2022-02-09 11:59:30 +01:00
IntelligentQuantum
93520f6466
feat(Core/Position): own file (#10505) 2022-02-08 05:12:42 -03:00
Kargatum
5969df4e30
refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
2022-01-27 16:44:41 +01:00
Kargatum
8b7df23f06
feat(Core/Time): Implement saparated manager for game time (#8630) 2022-01-24 17:55:00 +07:00
Francesco Borzì
abc56842c4
refactor(Core): remove unused imports (#10296) 2022-01-22 11:21:35 +01:00
Kargatum
6d7f58e6ed
feat(Core/Common): delete old Tokenizer (#10121) 2022-01-21 14:59:05 +07:00
Skjalf
fe4899202d
feat(Core/Conditions): Implement CONDITION_SOURCE_CREATURE_VISIBILITY (#10208) 2022-01-17 06:05:32 -03:00
IntelligentQuantum
725b1266b4
refactor(Core/Packet): Chat (#9509)
* Chat

* .

* Update GameObject.cpp

* Update Object.cpp

* Update Player.cpp
2022-01-08 07:11:06 -03:00
Cláudio Costa
5d45c52c3e
fix(Core/Creature): Fire Elemental Invasion changes (#9372)
* fix(DB): Blazing elemental invasion event

- Fixed Elemental Invader's SmartAI;
- Re-arranged Elemental Rifts SmartAI for controlled spawning of
  Invaders.

* SmartAI: SetCounter to be able to subtract

* Target unit or summoner changed for worldobjects

* extra checks and last sql file

* Codestyle

* codestyle

* adding Baron to elemental invasions

* changed owner or summoner target (SmartAI)

* codestyle
2022-01-06 19:30:23 +01:00
Kitzunu
cb7e355291
refactor(Core/Misc): sin() to std::sin() (#9795) 2022-01-06 19:29:40 +01:00
Kitzunu
317e793b12
refactor(Core/Misc): atan2() to std::atan2() (#9793)
- prefer std functions over C functions
2022-01-03 13:24:06 -03:00
Kitzunu
913e65f97f
refactor(Core/Misc): fabs() to std::fabs() (#9790)
- prefer std functions over C functions
2021-12-31 20:41:00 -03:00
Francesco Borzì
cbc7e5466a
refactor(Core): remove unused imports (#9767) 2021-12-19 19:41:14 +01:00
Kargatum
51adbffae4
feat(Core/Modules): add separated lib for modules (#9281) 2021-12-02 20:28:58 +07:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
acidmanifesto
de6af87bd3
fix(Core/Objects): increase sight range of objects & correct general defau… (#9180) 2021-11-17 16:00:01 -03:00
UltraNix
7201d8840f
fix(Scripts/BlackrockSpire): Urok Doomhowl - improvements: (#9067)
The mobs should attack the pike if there is no players around
The boss should not despawning after summon
Urok's Tribute Pile with Pike and Head should disapear after Urok appear
Fixes #9023
2021-11-12 09:46:07 -03:00
sschepens
b7f8083915
feat(Core/Misc): change how Position struct is retrieved (#9017)
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.

Cherry pick of 2585e799f9
2021-11-10 23:43:00 +01:00
sschepens
fb2a0a8336
refactor(Core): move complex functions from Object.h to Object.cpp (#9016)
Co-authored-by: QAston <qaston@gmail.com>
2021-11-09 20:32:44 +01:00