Commit graph

328 commits

Author SHA1 Message Date
Grimdhex
5ab142af93
fix(Core/AI): remove an unused variable in ScriptedAI (#19816)
fix(Core/AI): remove an unused variable
2024-08-31 11:05:18 -03:00
Gultask
8852f0c74c
feat(Core/SmartScripts): Implement Scripted Spawn System (#19499)
* prespawn2

* pfta

* Update rev_1717715555182000500.sql

* Update rev_1717715555182000500.sql

* Update rev_1717715555182000500.sql

* Update rev_1717715555182000500.sql

* Update rev_1717715555182000500.sql

* Update rev_1717715555182000500.sql
2024-08-28 08:18:02 -03:00
Grimdhex
2f85097413
docs(Core): improve several functions documentation (#19677)
* initial release

* fix reviews

* fix some typo and add new documetations for MotionMaster

* new update and fix the cli-codestyle

* fix typo

* fix reviews
2024-08-28 08:17:24 -03:00
Andrew
83f8871c31
refactor(Core/BossAI): Improve the ScheduleHealthCheck() code (#19743)
* refactor(Core/BossAI): Improve the ScheduleHealthCheck() code

* Update ScriptedCreature.cpp

---------

Co-authored-by: sudlud <sudlud@users.noreply.github.com>
2024-08-26 14:44:05 -03:00
Andrew
c5399509e6
refactor(Scripts/TempleOfAhnQiraj): Clean up Cthun script (#19736)
* refactor(Scripts/TempleOfAhnQiraj): Clean up Cthun script

* Update boss_cthun.cpp

* Update boss_cthun.cpp
2024-08-25 16:46:24 -03:00
Grimdhex
643362d697
refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
Grimdhex
61f3a631c3
fix(Server): remove double blank lines at the end of several files (#19735) 2024-08-25 07:21:14 -03:00
Kitzunu
337135bf9e
refactor(Core/Misc): Use NpcFlag helpers (#19676)
* chore(Core/Misc): Use HasNpcFlag instead of HasFlag

* extend to all npcflag helpers
2024-08-19 10:17:02 +02:00
Grimdhex
9dc20bc261
fix(Core/Entities): crash fix cause by a pointer change in #19622 (#19633)
* fix(Core/Entities): crash fix cause by a pointer change in #19622

* fix blank space for codestyle check
2024-08-15 16:28:50 -03:00
Francesco Borzì
02a05fbd4c
refactor(src/common): remove unused imports (#19506)
* refactor(src/common): remove unused imports

* fix: build

* chore: fix build

* chore: size_t -> std::size_t

* chore: fix fuckup from previous commit

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build with std::size_t

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build
2024-07-30 20:06:46 -03:00
Kitzunu
5da3e2e688
refactor(Core/SmartScripts): Change invoker to be WorldObject (#19408)
* refactor(Core/SmartScripts): Change invoker to be WorldObject

* avoid dangling else

* womp womp

* check for null

* null check

* Update SmartScript.cpp

* Avarishd broke it for sure

* remove redundant check

* reduce more redundant code

* who doesnt love redundancy
2024-07-27 07:32:55 -03:00
sudlud
37e3d89f91
fix(CI): linux-build: add -Werror parameter (#19240)
* fix(CI): linux-build: add -Werror parameter

* add KI

tzunu

* Revert "feat(CI): enable fail-fast for pch/nopch (#19058)"

This reverts commit 564cbca7d3.

* Update midsummer.cpp - drop unused variable

* initialize variable

* Update core-build-nopch.yml - drop gcc12

* fix(Core/CalendarMgr): do not use element after delete, but before

* attempt to fix Socket.h error

* Revert "attempt to fix Socket.h error"

This reverts commit c1a59145ed3c49d0f76be2f81925434ea969db97.

* fix Socket.h error - attempt 2

* Update Socket.h

* Update Socket.h

* npc_shattrath_daily_quest: init variable templateID

* fix(Scripts/Karazhan): use size_t within loop in boss_shade_of_aran:Reset()

* boss_archimonde: drop unused variable

* Revert "fix(Scripts/Karazhan): use size_t within loop in boss_shade_of_aran:Reset()"

This reverts commit 1f71aaef256990c5cdc16561676be302c954ea9d.

* SmartScripts: SMART_TARGET_RANDOM_POINT: fix unintended fallthrough

* Revert "Revert "feat(CI): enable fail-fast for pch/nopch (#19058)""

This reverts commit d13df293624e0f50d9374272bfd05ab56242511d.

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2024-07-07 22:00:24 +02:00
Kitzunu
f42ed2efa5
feat(Core/SAI): SetData now has invoker (#19296)
* cherry-pick commit (cfc77fd843)

* cherry-pick commit (beb333738d)

* Move IsSmart function from headerfile

Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
2024-07-06 13:46:10 +02:00
Gultask
89a6996628
fix(Scripts/SmartAI): Rewrite ACTION_MOVE_TO_POS (#19190)
* init

* Update SmartScript.cpp

* combatReach

* Update SmartScript.cpp
2024-07-05 15:07:56 -03:00
Kitzunu
e878cedb7f
feat(Core/SAI): implement new removeObjectFromWorld param for SMART_A… (#19275)
feat(Core/SAI): implement new removeObjectFromWorld param for SMART_ACTION_FORCE_DESPAWN
2024-07-04 14:20:41 -03:00
Andrew
c9725dd4b2
fix(Core/AI): Don't set boss state to none if already complete (#19139) 2024-06-26 22:40:04 +02:00
Andrew
9e122a0cad
fix(Core/AI): Fix bosses being stuck IN_PROGRESS if despawnonevade fl… (#19070)
fix(Core/AI): Fix bosses being stuck IN_PROGRESS if despawnonevade flag is used
2024-06-16 18:57:51 +02:00
Benjamin Jackson
d6d49a9e45
refactor(Core/ObjectMgr): Implement display probabilities. (#19068)
* Init.

Cherry-picked from TC commits 9d210476e5 and c488fb219a

Co-Authored-By: Traesh <9392905+traesh@users.noreply.github.com>
Co-Authored-By: Shauren <shauren.trinity@gmail.com>

* Add brute data.

Needs validation against what existed before, i.e. Classic change prevention.

* Add validation info for brute data.

* Remove incomplete data queries.

* Requested changes.

* Whitespace.

* Requested change.

Table name.

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Requested change.

Table name.

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Resolve the funny merge conflicts.

I wonder why git blame doesn't work on a file with 20k lines in it that's odd huh champ.

* Remove unused parameter.

* Remove uses of unused parameter.

* Use unused parameter.

Hopefully?

* I will cry.

* Sobbing endlessly.

* Remove comment.

* Adjust table structure query.

Remove length parameters and allow null for build value.

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Adjust column datatype and add check constraint.

---------

Co-authored-by: Traesh <9392905+traesh@users.noreply.github.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2024-06-16 18:12:16 +02:00
Walter Pagani
03f6dde549
fix(Core/SmartAI) fatal error: unused parameter pathId (#18795)
fix. fatal error: unused parameter pathId
2024-04-24 08:22:24 -03:00
Gultask
6f154d0a6b
feat(Core/SmartAI): Add support for waypoint_data in SAI (#18706)
* Create rev_1712670662273633900.sql

* eol?

* doesn't like a comment at the end, ok, ok

* init

* mack

* Update SmartScript.cpp

* kurzel

* random paths and garg

* Update rev_1712889530436412200.sql

* brend & marge

* Update rev_1712889530436412200.sql

* movement actions

* Update SmartScriptMgr.h
2024-04-18 10:31:41 -03:00
Andrew
a8471d0f87
fix(Scripts/Hyjal): Azgalor Doom should not be cast on the MT (#18738) 2024-04-14 08:30:27 -03:00
Dan
a870173558
fix(Scripts/BossAI): add optional variable to BossAI class to make sure the boss calls for help (#18630)
init
2024-03-30 11:31:41 -03:00
skelUA
0c964dadae
fix (Core/Scripting): SMART_EVENT_NEAR_PLAYERS (#18514)
* FIX SMART_EVENT_NEAR_PLAYERS

* FIX SMART_EVENT_NEAR_PLAYERS (fix build)
2024-03-20 01:38:57 -03:00
skelUA
da453b2a8d
fix(Core/SmartScripts): LOS check spell for SmartScipts (#18501)
* Fix spell 35329 (Vibrant Blood)

* [PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35)

* Revert "[PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35)"

This reverts commit 2eaeb78bdee5b09f1ea5685a9b039f9221df4abe.

* Revert "Fix spell 35329 (Vibrant Blood)"

This reverts commit 0e7ee59588709050e2af9cc15e8ff1ed358936b2.

* Revert "Revert "Fix spell 35329 (Vibrant Blood)""

This reverts commit 5e4424b4d81ec3c1de1d6f73e48d848e63e92b79.

* Revert "Revert "[PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35)""

This reverts commit b3a9553a45e81f65b2eb15f127c5ca9eb99b6d1e.

* Revert "Revert "Revert "[PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35)"""

This reverts commit 0ced477c767b9087eefdf516d0e0fccf1567e6e3.

* Revert "Revert "Revert "Fix spell 35329 (Vibrant Blood)"""

This reverts commit a8da732cfb4369f218e96175fc8f33eafc1e69c9.

* Revert "Revert "Fix spell 35329 (Vibrant Blood)""

This reverts commit 5e4424b4d81ec3c1de1d6f73e48d848e63e92b79.

* Revert "Revert "[PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35)""

This reverts commit b3a9553a45e81f65b2eb15f127c5ca9eb99b6d1e.

* Revert "[PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35)"

This reverts commit 2eaeb78bdee5b09f1ea5685a9b039f9221df4abe.

* Revert "Fix spell 35329 (Vibrant Blood)"

This reverts commit 0e7ee59588709050e2af9cc15e8ff1ed358936b2.

* FIX LOS SAI
2024-03-08 11:15:45 -03:00
Andrew
6df652a8dd
fix(Core/Creature): Prevent combat movement disabled creatures from r… (#18428)
* fix(Core/Creature): Prevent combat movement disabled creatures from repositioning if target moves within model boundary

* fixbuild

* Apply suggestions from code review
2024-02-27 10:11:39 -03:00
Dan
4fcd3402ca
fix(Core/SmartAI): implement param maxCount for SMART_TARGET_PLAYER_RANGE (#18394)
* init

* conditional
2024-02-25 11:50:07 -03:00
AG
8f127f9e21
Fix combat movement (#18026)
* Improve combat movement

 - Removed a bunch of logic related to another attempt at fixing combat movement.
- Removed SMART_ACTION_SET_CASTER_COMBAT_DIST and updated smarts scripts accordingly.
- Cherry-picked 7fb7432620
- Cherry-picked 63a6e1e048

Co-Authored-By: Ludovic Barbier <ludovic.barbier03@gmail.com>
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>

* Some more cleanup + fix sql

* More fixes to caster chase/combat movement + some cherry picks because why not

- Fix casters always trying to chase to melee range
- Fix casters another case of casters sometimes walking back instead of stopping
- Cleaned up some code
- Cherry picked ca25e8d019
- Cherry picked 96b289cadb

Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>

* Added parentheses

* Fixed caster combat movement when target is rooted

- Made a few adjustments to chase range and stuff, but nothing set in stone.

* convert uint to int

---------

Co-authored-by: Ludovic Barbier <ludovic.barbier03@gmail.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
2024-01-03 09:56:24 +01:00
avarishd
03d06da87b
feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE (#18018)
* feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE

* .
2023-12-15 09:43:24 -03:00
Angelo Venturini
10c9a2729b
fix(Core/SAI/SSC): Allow Farthest target to set a min distance (#17992) 2023-12-11 19:57:44 -03:00
Winfidonarleyan
eb1ecc38a5
feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
2023-12-02 21:13:20 +01:00
Andrew
daec8345e0
refactor(Scripts/BlackTemple): Modernize Najentus boss script (#17871)
* refactor(Scripts/BlackTemple): Modernize Najentus boss script

* fix build

* Update ScriptedCreature.h
2023-11-26 23:47:15 +01:00
Andrew
59e9451c3c
feat(Core/AI): Implement ScheduleTimedEvent() helper (#17813) 2023-11-20 20:36:15 -03:00
Andrew
d55b6753c9
feat(Core/Scripting): Implement Unit hooks to modify damage before ca… (#17785) 2023-11-18 23:36:59 -03:00
Winfidonarleyan
e90d7a2f92
chore(Core/Misc): sort includes (#17776)
* chore(Cleanup): sort includes

* fix build

* fix build again
2023-11-18 17:51:26 +01:00
KJack
2e4ad36d20
feat(Core/AI): Add built-in TaskScheduler to CreatureAI (#17700)
* Add TaskScheduler to CreatureAI

* Code style, because of course.
2023-11-14 07:32:47 -03:00
Andrew
975a6fccab
feat(Core/Scripts): Prevent the inherited TaskScheduler from updating… (#17689) 2023-11-12 20:30:23 -03:00
Kitzunu
f757e93da5
refactor(Core/Misc): Make DeathState enum class (#17607) 2023-10-28 10:54:03 +02:00
Andrew
9935e72341
feat(Core/Unit): Implement OnPowerUpdate() unit script hook (#17560) 2023-10-22 09:14:41 -03:00
avarishd
894732f11e
fix(Scripts/EscortAI): Do not remove auras on evade (#17542) 2023-10-20 20:49:17 -03:00
Kitzunu
fbf7ba2191
chore(Core/enumutils): regenerate enumutils (#17087)
* chore(misc/enumutils): update enumutils

* fix build

* latest update
2023-09-16 14:26:08 +02:00
Gultask
e422583132
feat(Core/SmartAI): Implement a few more stuff (#17090)
* init

* init2

* attempt to fix WP delays

* init3

* init4

* buildfix

* Create rev_1693093120417899200.sql

* workflow

* Underbat

* castflag power mana

* did not work

* Update SmartScriptMgr.cpp

* ugly

* port range to new system

* attempt

* simplify cast

simplify cast
add iteration for aura_not_present
recalc timer if already castig spell

* Update SmartScript.cpp

* attempt

* attempts

* HP PCT

* missing aura to targetselector

* Update rev_1693093120417899200.sql

* Update SmartScriptMgr.h

* Update SmartScriptMgr.h

* Update SmartScript.cpp

* remove not_attacking, fix behind_me

* revert is_behind_me

* Update SmartScriptMgr.h

* Update underbog.cpp

* Update underbog.cpp
2023-09-10 13:12:55 +02:00
Francesco Borzì
5d01b700fd
refactor(Core): remove unused imports (#17094) 2023-08-28 13:39:43 +02:00
Gultask
e42f43784c
feat(Core/SmartAI): Implement SMART_ACTION_FOLLOW_GROUP (#17033)
* Update SmartScript.cpp

* INIT

* add as coauthor as well :)

Co-Authored-By: cyberium <346907+cyberium@users.noreply.github.com>

* codestyle

* test?

---------

Co-authored-by: cyberium <346907+cyberium@users.noreply.github.com>
2023-08-22 12:11:21 +02:00
Gultask
8d803334eb
feat(Core/SmartAI): Add new event parameter, event_param6 (#16944)
* init

* pt2

* this template stuff must go

* also for my other event
2023-08-12 14:53:15 -03:00
Gultask
0276b141a8
feat(Core/SmartAI): Implement castFlag THREATLIST_NOT_SINGLE (#16911)
* init

* Update SmartScript.cpp
2023-08-06 20:25:31 +02:00
Gultask
52aa18f8bd
feat(Core/SmartAI): Implement AoE variants of VICTIM_CASTING and RANGE events (#16720)
* init

* areaRange

* Update SmartScript.cpp

* error checks

* update SAI for area range

* areaCasting

* more

* Update rev_1689199652093827600.sql

* typo

* dont interrupt totems

* Update SmartScriptMgr.cpp

* target type needs to be 7

* Update rev_1689199652093827600.sql
2023-07-30 10:17:48 +02:00
天鹿
893a9beeac
fix(Core/SmartScripts): Fix a check (#16663) 2023-07-05 09:25:02 +02:00
Gultask
9d7e472160
chore(Core/SmartAI): Add min/max timer error check for NEAR_PLAYERS (#16661)
Update SmartScriptMgr.cpp
2023-07-02 09:15:52 -03:00
Gultask
54f8386d99
feat(Core/SmartAI): Add more smart events (#16642)
* init

* :)

* Update rev_1687966694240866600.sql

* >:)

change name from unit -> target
fix typo

Co-Authored-By: Angelo Venturini <nefertum.dev@protonmail.com>

* Update data/sql/updates/pending_db_world/rev_1687966694240866600.sql

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>

* more_events

* Update SmartScriptMgr.cpp

---------

Co-authored-by: Angelo Venturini <nefertum.dev@protonmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2023-07-02 08:57:56 +02:00
Gultask
7ec04d1408
feat(Core/SAI): Implement New Smart Actions SET_SCALE & SUMMON_RADIAL (#16444)
* init

* Update SmartScriptMgr.cpp

* Update SmartScript.cpp

* Update SmartScriptMgr.h

* more

* scale

* dist offset

* Update SmartScriptMgr.h
2023-06-27 19:34:26 -03:00